![]() I agree that Applewin, Ciderpress are indispensable for working with disk images, especially Ciderpress. I would rather have an Applewin equivalent so I can save my games, etc. It was perfect for playing games though because you could just go there and boot it up. I liked the online Apple IIgs emulator, but it doesn't support the latest browsers the last time I checked. Overall roughly a quarter of all controller sessions on Steam in 2020 used Steam Input, including nearly half of all PlayStation controller sessions.What features and functionality would you like to see added to Applewin? One I can think of would be to eventually emulate more of the hardware cards that were available for it, but that might not be worth the effort in many cases. You may have users playing via Steam Input even for controllers you already support because Steam Remote Play uses it to provide input while streaming and a sizable portion of users have also enabled Steam Input for reconfiguring their controllers across the Steam library.If you're interested in future-proof glyph support please integrate Steam Input API You can query the type of controller currently from Steam in order to show device specific glyphs but you are limited to the types supported by your current Steamworks SDK.If you're interested in these features without those caveats please consider adding Steam Input API This only works in games with a single local player because there is only one mouse input and also relies on the game accepting simultaneous mouse and gamepad input. In addition to normal gamepad input it's possible to bind Switch, PlayStation, and Steam Controller gyro inputs to mouse emulation and provide motion controls. ![]() The controller will show up in your game as an Xbox controller which means that controllers with extra inputs will have some of them duplicated, ex: PlayStation trackpad click and the options button both mapping to XInput's Start button.On macOS and Linux emulated controller input is provided by a driver. ![]()
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